(04-01-2017 07:32 PM)Eugenics Wrote: I don't have a whole lot to add because I am working on this myself.
I have noticed that like game, in storytelling everything you do should provoke an emotional reaction with a subtle difference; it still needs to convey a distilled meaningful element/point to the listener.
I also noticed that knowing your listener pays off very well but having a relatable baseline plot for any audience is a good place to start.
With good storytelling skills some simple mildly amusing event can make a great story, and in contrast an epic adventure can be conveyed in a boring flat way losing your audience along the way.
I agree context and adjusting the story to the audience are very very important; I learned this through trial and error. Sometimes when telling stories, I'd be giving too much details or telling a story that is too long, too short or just not really appropriate to the audience and I wouldn't get any reaction at all.
Quote:I have noticed that like game, in storytelling everything you do should provoke an emotional reaction with a subtle difference; it still needs to convey a distilled meaningful element/point to the listener.
Interesting Eugenics, aren't we trying to convey a message to girls when gaming them?
I think what we refer to as verbal game is mostly storytelling, I think it can be a very powerful skill we can use to talk to girls. Maybe telling her about herself through a story or maybe telling a her story that highlights x or y attribute you have which makes you a high value man.
Overall, I would be curious to know what the fundamentals of a good story are beyond context since that is something that will change in every situation; just the basics of the story, hopefully more people will chime in.
Quote:You guys have it backward
Game is using your words first and the way you delivers them to make an emotional impact but it has to be aligned with who you are, high or energy, direct or indirect bold or subtle and more and more, then How to create and play with people's emotions and there you'll start to apply psychology and picking on subtles things(IOI).
Nowhere in my post did I say you had to be incongruent with who you are? Quite the contrary, I specifically mentioned that I crafted my personal stories from my personal experience. Seems like you were barking up the wrong tree..
Thanks for the videos though, Julian and the fat guy are good storytellers. My OP was specifically about the fundamentals of storytelling what makes a good or bad story. Obviously, there are more tools that you can use to convey a message or an emotion to a chick or human being but I am more interested to learn about this at the moment. For instance, in the RSD video Julian uses a story of his trip in Hawaii to convey several points to his audience rather than telling you do X,Y,Z with chicks. My question is what made his story so compelling beyond context.
Are there any fundamentals to a great or good story? I believe this is not exclusive to picking up chicks but to every human exchange.