RE: How much can a small time Youtube account manager charge?
Assume from the jump it will be 20 - 30+ hours per week.
Why?
While there might be 8 - 10 hours of cumulative "actual work", it's coming in dribs and drabs, and you're essentially on-call --
Put it this way: if accomplishing 1 hour of work requires 5 or 6 hours of "being available" to intercept bits and pieces of communication, being around a computer, it's really stealing 5 or 6 of hours you could be IN FLOW on something else productive (another client), or OUTSIDE living life and not being chained to a video editing setup.
It may be that they are trying to get a lot for a little, or they may have a budget. Either way it's good practice to conceptualize your value.
Now a good effect of selling "days" is that, while you may have to spend 5 or 6 hours on the computer to accomplish what cumulatively took an hour, you could load yourself up with additional clients of the same exact service, and intersperse that work into that same stretch of time.
In other words, charge a fair wage times the actual hours you are "tied up in order to accomplish the tasks", not just the actual clocked minutes of doing the tasks.
Then once you pile on more clients, all at FULL day rates, you now have plenty of extra cash flow to improve your setup, hire some video editor contractors to delegate your workflow and expand your pipeline. Etc.
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Or you could just simply go by "whatever you think it'll take, multiply by 3" to account for unknowables, dependencies, delays, burnt "idle time" (even if you CAN use the time to do other stuff, that's your bonus and not their discount).
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Re: pricing, consider that it looks a lot worse to promise low cost, then realize "shit I am way underpaid" and jack up prices later.
It's much better to come in at a rate you'd be happy to take even if the project takes thrice the effort.
Also frame less on justifying "but it takes long" because the client will only see the work as those cumulative "just upload a pic and make descriptions", and they will mentally discount all of the time you are between step 1 and 2 and waiting on them, or waiting around all afternoon because you know you have to do a video before you go out, but they haven't told you which one to do yet (or whatever).
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USA? Near a major city? Retailers make $10/hr, and programmers make $50 - $100/hr? Split the difference as a video editor and aim for $25 - $30/hr or more!
Do that internally though -- externally, high hourly rates look bad, and low rates with too many hours look bad.
For the client maybe try per-video pricing (assume more than enough hours per video, like 6 when it could be as little as 2), then just tell them X videos per week = $Y per week, they don't need to know how you derived that, as long as they are happy with it. Or per day.
If they push back on per-video, weekly, or daily costs, it's easy to note that doing a small video one day means you can't take on a larger video that day, hence your per day or per video charge. (Easier than bickering about how many hours a video should take, or how much you should be making per hour.)
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Final philosophical note -- you are a one man business, and a business should bring in enough to pay you a fair wage for your work and management AND turn a profit. So if you know that WORST CASE you'll take forever on each video and make a fair $30/hr, but slightly better, or best case, you are bringing in much more per hour the quicker and better you do the work. So that means that if you had the perfect worker, you could pay them a fair wage while you fuck off and earn only the extra profit... Not something that will happen off of this one client, but thinking that way helps justify why you aren't just charging them some hourly and putting them in the driver's seat. If they can afford X/week, they can afford it. No need to give them more power to nickel and dime.
(This post was last modified: 01-16-2019 12:00 AM by 456.)
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